VSFX work

VSFX work

BMW Z8 Hard Surface Model (2024)

Final Render (Cinema 4D and Redshift)

Wireframe from Maya.

Unreal Engine Landscape | Swiss Alps

Unreal render

Reference photo from the time I visited Switzerland.

Toby and the Roach (2024)

Responsible for animation, sound, and shading, and supervised lighting and compositing.

Playful Circus Seal Animation
My goal was to replicate the motion of the Playful Circus Seals toy. Software used was After Effects, Illustrator, Photoshop, Houdini, and Redshift. | Click here to view documentation.
Candy Store Scene (based on reference)
3D render of a reference image, created from scratch in Houdini. Rendered with Redshift.

Can you guess which is CG?

Procedurally Modeled Building Animation
I created a procedurally generated building based on the L.A. "Dingbat" style.

Procedural shading in Houdini with OSL (2023). Rendered in Redshift.

Wallpapers! Get'cha Wallpapers!
Experimenting in Houdini
Experimenting in Houdini
Turned this Maya project into a wallpaper for fun.
Turned this Maya project into a wallpaper for fun.
Turned this Houdini project into a wallpaper for fun.
Turned this Houdini project into a wallpaper for fun.